name: mnemo_cards
description: Mnemo
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+4

environment:
  sdk: '>=3.1.3 <4.0.0'

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter

  mnemo_cards_common:
    path: ../mnemo_cards_common

  get_it:
  shared_preferences:
  rxdart:
  firebase_core: ^2.30.1
#  firebase_crashlytics:
#  firebase_storage:
  cloud_firestore: ^4.17.2
  freezed:
  json_serializable:
  json_annotation: ^4.7.0
  auto_size_text: ^3.0.0
  path_provider:
  google_fonts:
  auto_route:
  flutter_tts: ^4.0.2
  dio: ^5.3.3
  copy_with_extension_gen: ^5.0.4
  archive: ^3.4.6
  shimmer: ^3.0.0
  google_sign_in:
  device_info_plus: ^9.1.2
  package_info_plus: ^8.0.0
  yandex_mobileads: ^6.1.0
  firebase_crashlytics: ^3.5.7
  firebase_analytics: ^10.10.7
  in_app_purchase: ^3.2.0
  dot_navigation_bar: ^1.0.2
  story: ^1.1.0
  flutter_screenutil: ^5.9.0
  pie_chart: ^5.4.0
  yookassa_client: ^1.0.2
  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^1.0.2
  webview_flutter: ^4.7.0
  flutter_colorpicker: ^1.1.0
  jailbreak_root_detection: ^1.1.1
  no_screenshot: ^0.0.1+6

  file_picker:
  http_certificate_pinning: ^2.1.3
  url_launcher: ^6.2.6


dev_dependencies:
  flutter_test:
    sdk: flutter
  auto_route_generator:
  build_runner:
  injectable_generator:
  flutter_lints: ^2.0.0

  flutter_launcher_icons: ^0.13.1
  flutter_native_splash: ^2.4.0

# The following section is specific to Flutter packages.
flutter:
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - images/cerdo.jpg
    - assets/
    - icons/

flutter_launcher_icons:
  android: "launcher_icon"
  ios: true
  image_path: "images/cerdo.jpg"
  min_sdk_android: 21 # android min sdk min:16, default 21

flutter_native_splash:
#    Only one parameter can be used, color and background_image cannot both be set.
  color: "#ffffff"
  #background_image: "assets/background.png"

  # Optional parameters are listed below.  To enable a parameter, uncomment the line by removing
  # the leading # character.

  # The image parameter allows you to specify an image used in the splash screen.  It must be a
  # png file and should be sized for 4x pixel density.
  image: images/cerdo_big.jpg

  # The branding property allows you to specify an image used as branding in the splash screen.
  # It must be a png file. It is supported for Android, iOS and the Web.  For Android 12,
  # see the Android 12 section below.
  #branding: assets/dart.png

  # To position the branding image at the bottom of the screen you can use bottom, bottomRight,
  # and bottomLeft. The default values is bottom if not specified or specified something else.
  #branding_mode: bottom

  # The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
  # and image when the device is in dark mode. If they are not specified, the app will use the
  # parameters from above. If the image_dark parameter is specified, color_dark or
  # background_image_dark must be specified.  color_dark and background_image_dark cannot both be
  # set.
  #color_dark: "#042a49"
  #background_image_dark: "assets/dark-background.png"
  #image_dark: assets/splash-invert.png
  #branding_dark: assets/dart_dark.png

  # From Android 12 onwards, the splash screen is handled differently than in previous versions.
  # Please visit https://developer.android.com/guide/topics/ui/splash-screen
  # Following are specific parameters for Android 12+.
  android_12:
  # The image parameter sets the splash screen icon image.  If this parameter is not specified,
  # the app's launcher icon will be used instead.
  # Please note that the splash screen will be clipped to a circle on the center of the screen.
  # App icon with an icon background: This should be 960×960 pixels, and fit within a circle
  # 640 pixels in diameter.
  # App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
  # 768 pixels in diameter.
    image: images/cerdo_big.jpg

  # Splash screen background color.
    color: "#ffffff"

  # App icon background color.
  #icon_background_color: "#111111"

  # The branding property allows you to specify an image used as branding in the splash screen.
  #branding: assets/dart.png

  # The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
  # apply when the device is in dark mode. If they are not specified, the app will use the
  # parameters from above.
  #image_dark: assets/android12splash-invert.png
  #color_dark: "#042a49"
  #icon_background_color_dark: "#eeeeee"

  # The android, ios and web parameters can be used to disable generating a splash screen on a given
  # platform.
  #android: false
  #ios: false
  #web: false
