mnemo_cards/games/apps/funny_letters/lib/gen/assets.gen.dart

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2025-11-10 23:55:41 +00:00
/// GENERATED CODE - DO NOT MODIFY BY HAND
/// *****************************************************
/// FlutterGen
/// *****************************************************
// coverage:ignore-file
// ignore_for_file: type=lint
// ignore_for_file: directives_ordering,unnecessary_import,implicit_dynamic_list_literal,deprecated_member_use
import 'package:flutter/widgets.dart';
class $AssetsImagesGen {
const $AssetsImagesGen();
/// File path: assets/images/Match3Clover.png
AssetGenImage get match3Clover =>
const AssetGenImage('assets/images/Match3Clover.png');
/// File path: assets/images/Match3Heart.png
AssetGenImage get match3Heart =>
const AssetGenImage('assets/images/Match3Heart.png');
/// File path: assets/images/Match3Moon.png
AssetGenImage get match3Moon =>
const AssetGenImage('assets/images/Match3Moon.png');
/// File path: assets/images/Match3Star.png
AssetGenImage get match3Star =>
const AssetGenImage('assets/images/Match3Star.png');
/// File path: assets/images/Match3Water.png
AssetGenImage get match3Water =>
const AssetGenImage('assets/images/Match3Water.png');
/// File path: assets/images/button_back.png
AssetGenImage get buttonBack =>
const AssetGenImage('assets/images/button_back.png');
/// File path: assets/images/button_ok.png
AssetGenImage get buttonOk =>
const AssetGenImage('assets/images/button_ok.png');
/// File path: assets/images/button_play.png
AssetGenImage get buttonPlay =>
const AssetGenImage('assets/images/button_play.png');
/// File path: assets/images/button_rule.png
AssetGenImage get buttonRule =>
const AssetGenImage('assets/images/button_rule.png');
/// File path: assets/images/button_settings.png
AssetGenImage get buttonSettings =>
const AssetGenImage('assets/images/button_settings.png');
/// File path: assets/images/game_over.png
AssetGenImage get gameOver =>
const AssetGenImage('assets/images/game_over.png');
/// File path: assets/images/health_back.png
AssetGenImage get healthBack =>
const AssetGenImage('assets/images/health_back.png');
/// File path: assets/images/health_front.png
AssetGenImage get healthFront =>
const AssetGenImage('assets/images/health_front.png');
/// File path: assets/images/heart.png
AssetGenImage get heart => const AssetGenImage('assets/images/heart.png');
/// Directory path: assets/images/icons
$AssetsImagesIconsGen get icons => const $AssetsImagesIconsGen();
/// Directory path: assets/images/letters
$AssetsImagesLettersGen get letters => const $AssetsImagesLettersGen();
/// File path: assets/images/letters.png
AssetGenImage get lettersPng =>
const AssetGenImage('assets/images/letters.png');
/// File path: assets/images/letters_web.png
AssetGenImage get lettersWeb =>
const AssetGenImage('assets/images/letters_web.png');
/// File path: assets/images/level_button_background.png
AssetGenImage get levelButtonBackground =>
const AssetGenImage('assets/images/level_button_background.png');
/// File path: assets/images/oldMatch3Heart.png
AssetGenImage get oldMatch3Heart =>
const AssetGenImage('assets/images/oldMatch3Heart.png');
/// File path: assets/images/platform.png
AssetGenImage get platform =>
const AssetGenImage('assets/images/platform.png');
/// File path: assets/images/title.png
AssetGenImage get title => const AssetGenImage('assets/images/title.png');
/// List of all assets
List<AssetGenImage> get values => [
match3Clover,
match3Heart,
match3Moon,
match3Star,
match3Water,
buttonBack,
buttonOk,
buttonPlay,
buttonRule,
buttonSettings,
gameOver,
healthBack,
healthFront,
heart,
lettersPng,
lettersWeb,
levelButtonBackground,
oldMatch3Heart,
platform,
title
];
}
class $AssetsImagesIconsGen {
const $AssetsImagesIconsGen();
/// File path: assets/images/icons/back.png
AssetGenImage get back => const AssetGenImage('assets/images/icons/back.png');
/// File path: assets/images/icons/play.png
AssetGenImage get play => const AssetGenImage('assets/images/icons/play.png');
/// File path: assets/images/icons/restart.png
AssetGenImage get restart =>
const AssetGenImage('assets/images/icons/restart.png');
/// List of all assets
List<AssetGenImage> get values => [back, play, restart];
}
class $AssetsImagesLettersGen {
const $AssetsImagesLettersGen();
/// File path: assets/images/letters/icon_a.png
AssetGenImage get iconA =>
const AssetGenImage('assets/images/letters/icon_a.png');
/// File path: assets/images/letters/icon_b.png
AssetGenImage get iconB =>
const AssetGenImage('assets/images/letters/icon_b.png');
/// File path: assets/images/letters/icon_c.png
AssetGenImage get iconC =>
const AssetGenImage('assets/images/letters/icon_c.png');
/// File path: assets/images/letters/icon_d.png
AssetGenImage get iconD =>
const AssetGenImage('assets/images/letters/icon_d.png');
/// File path: assets/images/letters/icon_e.png
AssetGenImage get iconE =>
const AssetGenImage('assets/images/letters/icon_e.png');
/// File path: assets/images/letters/icon_f.png
AssetGenImage get iconF =>
const AssetGenImage('assets/images/letters/icon_f.png');
/// File path: assets/images/letters/icon_g.png
AssetGenImage get iconG =>
const AssetGenImage('assets/images/letters/icon_g.png');
/// File path: assets/images/letters/icon_h.png
AssetGenImage get iconH =>
const AssetGenImage('assets/images/letters/icon_h.png');
/// File path: assets/images/letters/icon_i.png
AssetGenImage get iconI =>
const AssetGenImage('assets/images/letters/icon_i.png');
/// File path: assets/images/letters/icon_j.png
AssetGenImage get iconJ =>
const AssetGenImage('assets/images/letters/icon_j.png');
/// File path: assets/images/letters/icon_k.png
AssetGenImage get iconK =>
const AssetGenImage('assets/images/letters/icon_k.png');
/// File path: assets/images/letters/icon_l.png
AssetGenImage get iconL =>
const AssetGenImage('assets/images/letters/icon_l.png');
/// File path: assets/images/letters/icon_m.png
AssetGenImage get iconM =>
const AssetGenImage('assets/images/letters/icon_m.png');
/// File path: assets/images/letters/icon_n.png
AssetGenImage get iconN =>
const AssetGenImage('assets/images/letters/icon_n.png');
/// File path: assets/images/letters/icon_o.png
AssetGenImage get iconO =>
const AssetGenImage('assets/images/letters/icon_o.png');
/// File path: assets/images/letters/icon_p.png
AssetGenImage get iconP =>
const AssetGenImage('assets/images/letters/icon_p.png');
/// File path: assets/images/letters/icon_q.png
AssetGenImage get iconQ =>
const AssetGenImage('assets/images/letters/icon_q.png');
/// File path: assets/images/letters/icon_r.png
AssetGenImage get iconR =>
const AssetGenImage('assets/images/letters/icon_r.png');
/// File path: assets/images/letters/icon_s.png
AssetGenImage get iconS =>
const AssetGenImage('assets/images/letters/icon_s.png');
/// File path: assets/images/letters/icon_t.png
AssetGenImage get iconT =>
const AssetGenImage('assets/images/letters/icon_t.png');
/// File path: assets/images/letters/icon_u.png
AssetGenImage get iconU =>
const AssetGenImage('assets/images/letters/icon_u.png');
/// File path: assets/images/letters/icon_v.png
AssetGenImage get iconV =>
const AssetGenImage('assets/images/letters/icon_v.png');
/// File path: assets/images/letters/icon_w.png
AssetGenImage get iconW =>
const AssetGenImage('assets/images/letters/icon_w.png');
/// File path: assets/images/letters/icon_x.png
AssetGenImage get iconX =>
const AssetGenImage('assets/images/letters/icon_x.png');
/// File path: assets/images/letters/icon_y.png
AssetGenImage get iconY =>
const AssetGenImage('assets/images/letters/icon_y.png');
/// File path: assets/images/letters/icon_z.png
AssetGenImage get iconZ =>
const AssetGenImage('assets/images/letters/icon_z.png');
/// List of all assets
List<AssetGenImage> get values => [
iconA,
iconB,
iconC,
iconD,
iconE,
iconF,
iconG,
iconH,
iconI,
iconJ,
iconK,
iconL,
iconM,
iconN,
iconO,
iconP,
iconQ,
iconR,
iconS,
iconT,
iconU,
iconV,
iconW,
iconX,
iconY,
iconZ
];
}
class Assets {
const Assets._();
static const String effect = 'assets/effect.mp3';
static const String go = 'assets/go.mp3';
static const $AssetsImagesGen images = $AssetsImagesGen();
static const String music = 'assets/music.mp3';
/// List of all assets
static List<String> get values => [effect, go, music];
}
class AssetGenImage {
const AssetGenImage(
this._assetName, {
this.size,
this.flavors = const {},
});
final String _assetName;
final Size? size;
final Set<String> flavors;
Image image({
Key? key,
AssetBundle? bundle,
ImageFrameBuilder? frameBuilder,
ImageErrorWidgetBuilder? errorBuilder,
String? semanticLabel,
bool excludeFromSemantics = false,
double? scale,
double? width,
double? height,
Color? color,
Animation<double>? opacity,
BlendMode? colorBlendMode,
BoxFit? fit,
AlignmentGeometry alignment = Alignment.center,
ImageRepeat repeat = ImageRepeat.noRepeat,
Rect? centerSlice,
bool matchTextDirection = false,
bool gaplessPlayback = true,
bool isAntiAlias = false,
String? package,
FilterQuality filterQuality = FilterQuality.medium,
int? cacheWidth,
int? cacheHeight,
}) {
return Image.asset(
_assetName,
key: key,
bundle: bundle,
frameBuilder: frameBuilder,
errorBuilder: errorBuilder,
semanticLabel: semanticLabel,
excludeFromSemantics: excludeFromSemantics,
scale: scale,
width: width,
height: height,
color: color,
opacity: opacity,
colorBlendMode: colorBlendMode,
fit: fit,
alignment: alignment,
repeat: repeat,
centerSlice: centerSlice,
matchTextDirection: matchTextDirection,
gaplessPlayback: gaplessPlayback,
isAntiAlias: isAntiAlias,
package: package,
filterQuality: filterQuality,
cacheWidth: cacheWidth,
cacheHeight: cacheHeight,
);
}
ImageProvider provider({
AssetBundle? bundle,
String? package,
}) {
return AssetImage(
_assetName,
bundle: bundle,
package: package,
);
}
String get path => _assetName;
String get keyName => _assetName;
}