mnemo_cards/pubspec.yaml

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name: mnemo_cards
description: Mnemo
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+5
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environment:
sdk: '>=3.1.3 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
mnemo_cards_common:
path: ../mnemo_cards_common
get_it:
shared_preferences:
rxdart:
firebase_core: ^2.30.1
# firebase_crashlytics:
# firebase_storage:
cloud_firestore: ^4.17.2
freezed:
json_serializable:
json_annotation: ^4.7.0
auto_size_text: ^3.0.0
path_provider:
google_fonts:
auto_route:
flutter_tts: ^4.0.2
dio: ^5.3.3
copy_with_extension_gen: ^5.0.4
archive: ^3.4.6
shimmer: ^3.0.0
google_sign_in:
device_info_plus: ^9.1.2
package_info_plus: ^8.0.0
yandex_mobileads: ^6.1.0
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firebase_crashlytics: ^3.5.7
firebase_analytics: ^10.10.7
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in_app_purchase: ^3.2.0
dot_navigation_bar: ^1.0.2
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reorderables: ^0.6.0
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story: ^1.1.0
flutter_screenutil: ^5.9.0
pie_chart: ^5.4.0
yookassa_client: ^1.0.2
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
webview_flutter: ^4.7.0
flutter_colorpicker: ^1.1.0
jailbreak_root_detection: ^1.1.1
no_screenshot: ^0.0.1+6
file_picker:
http_certificate_pinning: ^2.1.3
url_launcher: ^6.2.6
dev_dependencies:
flutter_test:
sdk: flutter
auto_route_generator:
build_runner:
injectable_generator:
flutter_lints: ^2.0.0
flutter_launcher_icons: ^0.13.1
flutter_native_splash: ^2.4.0
# The following section is specific to Flutter packages.
flutter:
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- images/cerdo.jpg
- assets/
- icons/
flutter_launcher_icons:
android: "launcher_icon"
ios: true
image_path: "images/cerdo.jpg"
min_sdk_android: 21 # android min sdk min:16, default 21
flutter_native_splash:
# Only one parameter can be used, color and background_image cannot both be set.
color: "#ffffff"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
image: images/cerdo_big.jpg
# The branding property allows you to specify an image used as branding in the splash screen.
# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
# see the Android 12 section below.
#branding: assets/dart.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#branding_mode: bottom
# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
#color_dark: "#042a49"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
#branding_dark: assets/dart_dark.png
# From Android 12 onwards, the splash screen is handled differently than in previous versions.
# Please visit https://developer.android.com/guide/topics/ui/splash-screen
# Following are specific parameters for Android 12+.
android_12:
# The image parameter sets the splash screen icon image. If this parameter is not specified,
# the app's launcher icon will be used instead.
# Please note that the splash screen will be clipped to a circle on the center of the screen.
# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
# 640 pixels in diameter.
# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
# 768 pixels in diameter.
image: images/cerdo_big.jpg
# Splash screen background color.
color: "#ffffff"
# App icon background color.
#icon_background_color: "#111111"
# The branding property allows you to specify an image used as branding in the splash screen.
#branding: assets/dart.png
# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
# apply when the device is in dark mode. If they are not specified, the app will use the
# parameters from above.
#image_dark: assets/android12splash-invert.png
#color_dark: "#042a49"
#icon_background_color_dark: "#eeeeee"
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false