import 'dart:async'; import 'package:flame/collisions.dart'; import 'package:flame/components.dart'; import 'package:flame/events.dart'; import 'package:flame/extensions.dart'; import 'package:funny_letters/gen/assets.gen.dart'; import 'package:funny_letters/runner/game_manager.dart'; import '../main.dart'; class Player extends SpriteComponent with CollisionCallbacks, HasGameRef { int health = 10; Player(Vector2 size) { super.size = size; super.anchor = Anchor.center; } void hit() { if (health > 0) { if (difficulty == Difficulty.hard) { health--; } health--; } } void heal() { if (health < 10) { health++; } } @override FutureOr onLoad() async { sprite = await gameRef.loadSprite(Assets.images.platform.path); add( RectangleHitbox( size: this.size * 0.9, position: size / 2, anchor: Anchor.center, ), ); } @override void onCollision(Set intersectionPoints, PositionComponent other) { super.onCollision(intersectionPoints, other); print(position); } @override void onCollisionStart( Set intersectionPoints, PositionComponent other) { super.onCollisionStart(intersectionPoints, other); print(other); } }