import 'package:flame/components.dart'; import 'package:flame/events.dart'; import 'package:flame/input.dart'; import 'package:funny_letters/gen/assets.gen.dart'; import '../../funny_letters.dart'; class BackButtonComponent extends PositionComponent with TapCallbacks, HasGameRef { final void Function() onPressed; BackButtonComponent({ required this.onPressed, Vector2? position, Vector2? size, }) : super(position: position, size: size); @override Future onLoad() async { await super.onLoad(); final sprite = await gameRef.loadSprite(Assets.images.icons.back.path); add( SpriteComponent( sprite: sprite, size: size ?? Vector2(29, 29), ), ); } @override bool onTapDown(TapDownEvent info) { onPressed(); return true; } }