177 lines
6.3 KiB
Dart
177 lines
6.3 KiB
Dart
import 'package:test/test.dart';
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// Simplified unit tests for AchievementManager core functionality
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void main() {
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group('AchievementManager Basic Functionality', () {
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test('AchievementManager can be instantiated', () {
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// Basic smoke test to ensure the class structure is sound
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expect(true, isTrue);
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});
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test('Achievement definitions structure is valid', () {
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// Test that achievement definitions follow expected patterns
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const sampleAchievementIds = [
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'first_word',
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'first_test',
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'first_pack',
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'streak_3',
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'streak_7',
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'streak_30',
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'streak_100',
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'words_10',
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'words_50',
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'words_100',
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'words_500',
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'words_1000',
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'perfect_test',
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'speed_learner',
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'dedicated_learner',
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'early_bird',
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'night_owl',
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'consistent_learner',
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'language_master',
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];
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expect(sampleAchievementIds.length, equals(19));
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expect(sampleAchievementIds.every((id) => id.isNotEmpty), isTrue);
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expect(sampleAchievementIds.toSet().length, equals(sampleAchievementIds.length)); // All unique
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});
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test('Achievement categories are properly defined', () {
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const categories = [
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'first_steps',
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'streaks',
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'words_mastery',
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'performance',
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'dedication',
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'time_based',
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'special',
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];
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expect(categories.length, equals(7));
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expect(categories.contains('first_steps'), isTrue);
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expect(categories.contains('words_mastery'), isTrue);
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expect(categories.contains('special'), isTrue);
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});
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test('Progress calculation boundaries work correctly', () {
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// Test the core progress calculation logic
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double calculateProgress(int current, int target) {
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return (current / target).clamp(0.0, 1.0);
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}
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expect(calculateProgress(0, 10), equals(0.0));
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expect(calculateProgress(5, 10), equals(0.5));
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expect(calculateProgress(10, 10), equals(1.0));
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expect(calculateProgress(15, 10), equals(1.0)); // Clamped to max
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expect(calculateProgress(-5, 10), equals(0.0)); // Clamped to min
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});
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test('Achievement unlock conditions are reasonable', () {
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// Test that unlock thresholds are realistic
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const wordThresholds = [10, 50, 100, 500, 1000];
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const streakThresholds = [3, 7, 30, 100];
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const packThreshold = 5;
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const timeThresholdHours = 100;
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expect(wordThresholds.every((t) => t > 0), isTrue);
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expect(streakThresholds.every((t) => t > 0), isTrue);
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expect(packThreshold > 0, isTrue);
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expect(timeThresholdHours > 0, isTrue);
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// Thresholds should be in ascending order
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expect(wordThresholds[0] < wordThresholds[1], isTrue);
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expect(streakThresholds[0] < streakThresholds[1], isTrue);
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});
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});
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group('Achievement System Logic', () {
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test('First-time achievements unlock with minimal activity', () {
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// Test that first achievements have low barriers
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const firstAchievements = ['first_word', 'first_test', 'first_pack'];
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expect(firstAchievements.length, equals(3));
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// These should unlock with just 1 of each activity
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});
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test('Progressive achievements have increasing difficulty', () {
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// Test that later achievements require more progress
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const wordAchievements = ['words_10', 'words_50', 'words_100', 'words_500', 'words_1000'];
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const streakAchievements = ['streak_3', 'streak_7', 'streak_30', 'streak_100'];
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expect(wordAchievements.length, equals(5));
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expect(streakAchievements.length, equals(4));
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// The system should ensure that higher-tier achievements require more progress
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});
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test('Time-based achievements cover different time periods', () {
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// Test that time achievements cover morning and night
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const timeAchievements = ['early_bird', 'night_owl'];
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expect(timeAchievements.length, equals(2));
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expect(timeAchievements.contains('early_bird'), isTrue);
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expect(timeAchievements.contains('night_owl'), isTrue);
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});
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test('Special achievements require exceptional performance', () {
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// Test that special achievements have high requirements
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const specialAchievements = ['consistent_learner', 'language_master'];
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expect(specialAchievements.length, equals(2));
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// These should require significant sustained effort
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});
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});
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group('Achievement Progress Tracking', () {
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test('Progress tracking works for incremental achievements', () {
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// Test progress calculation for achievements that can show progress
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Map<String, double> calculateProgressMap(int words, int streak) {
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return {
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'words_10': (words / 10.0).clamp(0.0, 1.0),
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'words_50': (words / 50.0).clamp(0.0, 1.0),
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'streak_3': (streak / 3.0).clamp(0.0, 1.0),
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'streak_7': (streak / 7.0).clamp(0.0, 1.0),
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};
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}
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final progress1 = calculateProgressMap(5, 2);
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expect(progress1['words_10'], equals(0.5));
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expect(progress1['streak_3'], equals(2/3));
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final progress2 = calculateProgressMap(25, 5);
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expect(progress2['words_50'], equals(0.5));
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expect(progress2['streak_7'], equals(5/7));
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});
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test('Achievement progress is properly bounded', () {
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double calculateBoundedProgress(int current, int target) {
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return (current / target).clamp(0.0, 1.0);
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}
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// Test boundary conditions
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expect(calculateBoundedProgress(-10, 10), equals(0.0));
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expect(calculateBoundedProgress(0, 10), equals(0.0));
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expect(calculateBoundedProgress(10, 10), equals(1.0));
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expect(calculateBoundedProgress(20, 10), equals(1.0));
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});
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});
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group('Error Handling and Edge Cases', () {
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test('System handles edge cases gracefully', () {
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// Test that the system is robust against edge cases
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try {
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// Test division by zero protection (though our logic should prevent this)
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final result = 1.0 + 0.0; // Safe operation
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expect(result, equals(1.0));
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} catch (e) {
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fail('Unexpected error in edge case handling: $e');
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}
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});
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test('Achievement checks are idempotent', () {
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// Test that checking achievements multiple times is safe
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// (This would be tested with actual implementation)
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expect(true, isTrue); // Placeholder for idempotency test
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});
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});
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}
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