sto-k-odnomu/src/pages/RoomPage.jsx

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React
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2026-01-03 14:07:04 +00:00
import React, { useEffect, useState } from 'react';
import { useParams, useNavigate } from 'react-router-dom';
import { useAuth } from '../context/AuthContext';
import { useRoom } from '../hooks/useRoom';
import QRCode from 'qrcode';
const RoomPage = () => {
const { roomCode } = useParams();
const navigate = useNavigate();
const { user } = useAuth();
const { room, participants, loading, error, joinRoom, startGame } = useRoom(roomCode);
const [qrCode, setQrCode] = useState('');
const [joined, setJoined] = useState(false);
useEffect(() => {
const generateQR = async () => {
try {
const url = `${window.location.origin}/join-room?code=${roomCode}`;
const qr = await QRCode.toDataURL(url);
setQrCode(qr);
} catch (err) {
console.error('QR generation error:', err);
}
};
if (roomCode) {
generateQR();
}
}, [roomCode]);
useEffect(() => {
const handleJoin = async () => {
if (room && user && !joined) {
const isParticipant = participants.some((p) => p.userId === user.id);
if (!isParticipant) {
try {
await joinRoom(room.id, user.id, user.name || 'Гость', 'PLAYER');
setJoined(true);
} catch (error) {
console.error('Join error:', error);
}
} else {
setJoined(true);
}
}
};
handleJoin();
}, [room, user, participants, joined, joinRoom]);
const handleStartGame = () => {
startGame();
navigate(`/game/${roomCode}`);
};
if (loading) {
return <div className="loading">Загрузка комнаты...</div>;
}
if (error) {
return (
<div className="error-page">
<h1>Ошибка</h1>
<p>{error}</p>
<button onClick={() => navigate('/')}>На главную</button>
</div>
);
}
if (!room) {
return (
<div className="error-page">
<h1>Комната не найдена</h1>
<button onClick={() => navigate('/')}>На главную</button>
</div>
);
}
const isHost = user && room.hostId === user.id;
return (
<div className="room-page">
<div className="room-container">
<h1>Комната: {room.code}</h1>
<div className="room-info">
<p>Статус: {room.status === 'WAITING' ? 'Ожидание игроков' : room.status}</p>
<p>Игроков: {participants.length}/{room.maxPlayers}</p>
</div>
{qrCode && (
<div className="qr-code">
<h3>QR-код для присоединения:</h3>
<img src={qrCode} alt="QR Code" />
</div>
)}
<div className="participants-list">
<h3>Участники:</h3>
<ul>
{participants.map((participant) => (
<li key={participant.id}>
{participant.name} {participant.role === 'HOST' && '(Ведущий)'}
{participant.role === 'SPECTATOR' && '(Зритель)'}
</li>
))}
</ul>
</div>
<div className="button-group">
{isHost && room.status === 'WAITING' && (
<button
onClick={handleStartGame}
disabled={participants.length < 2}
className="primary"
>
Начать игру
</button>
)}
<button onClick={() => navigate('/')}>Покинуть комнату</button>
</div>
</div>
</div>
);
};
export default RoomPage;