300 lines
9.2 KiB
JavaScript
300 lines
9.2 KiB
JavaScript
import React, { useEffect, useState, useCallback } from 'react';
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import { useParams, useNavigate } from 'react-router-dom';
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import { useAuth } from '../context/AuthContext';
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import { useRoom } from '../hooks/useRoom';
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import { questionsApi } from '../services/api';
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import QRCode from 'qrcode';
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import QRModal from '../components/QRModal';
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import NameInputModal from '../components/NameInputModal';
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const RoomPage = () => {
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const { roomCode } = useParams();
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const navigate = useNavigate();
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const { user, loginAnonymous, loading: authLoading } = useAuth();
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// Callback для автоматической навигации при старте игры
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const handleGameStartedEvent = useCallback(() => {
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navigate(`/game/${roomCode}`);
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}, [navigate, roomCode]);
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const {
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room,
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participants,
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loading,
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error,
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joinRoom,
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startGame,
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updateQuestionPack,
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} = useRoom(roomCode, handleGameStartedEvent);
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const [qrCode, setQrCode] = useState('');
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const [joined, setJoined] = useState(false);
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const [isQRModalOpen, setIsQRModalOpen] = useState(false);
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const [isNameModalOpen, setIsNameModalOpen] = useState(false);
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const [questionPacks, setQuestionPacks] = useState([]);
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const [selectedPackId, setSelectedPackId] = useState('');
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const [loadingPacks, setLoadingPacks] = useState(false);
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const [updatingPack, setUpdatingPack] = useState(false);
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useEffect(() => {
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const generateQR = async () => {
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try {
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// Используем абсолютный URL с протоколом для работы из любого приложения
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const origin = window.location.origin ||
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`${window.location.protocol}//${window.location.host}`;
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const url = `${origin}/join-room?code=${roomCode}`;
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const qr = await QRCode.toDataURL(url, {
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errorCorrectionLevel: 'M',
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type: 'image/png',
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quality: 0.92,
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margin: 1,
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});
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setQrCode(qr);
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} catch (err) {
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console.error('QR generation error:', err);
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}
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};
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if (roomCode) {
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generateQR();
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}
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}, [roomCode]);
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// Проверка авторизации и показ модального окна для ввода имени
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useEffect(() => {
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if (!authLoading && !user && room && !loading) {
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setIsNameModalOpen(true);
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} else if (user) {
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setIsNameModalOpen(false);
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}
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}, [authLoading, user, room, loading]);
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// Обработка ввода имени и авторизация
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const handleNameSubmit = async (name) => {
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try {
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await loginAnonymous(name);
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setIsNameModalOpen(false);
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} catch (error) {
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console.error('Login error:', error);
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alert('Ошибка при авторизации. Попробуйте еще раз.');
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}
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};
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useEffect(() => {
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const handleJoin = async () => {
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if (room && user && !joined) {
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const isParticipant = participants.some((p) => p.userId === user.id);
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if (!isParticipant) {
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try {
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await joinRoom(room.id, user.id, user.name || 'Гость', 'PLAYER');
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setJoined(true);
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} catch (error) {
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console.error('Join error:', error);
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}
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} else {
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setJoined(true);
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}
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}
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};
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handleJoin();
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}, [room, user, participants, joined, joinRoom]);
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useEffect(() => {
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const fetchPacks = async () => {
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if (user) {
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try {
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setLoadingPacks(true);
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const response = await questionsApi.getPacks(user.id);
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setQuestionPacks(response.data);
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} catch (error) {
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console.error('Error fetching question packs:', error);
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} finally {
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setLoadingPacks(false);
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}
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}
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};
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if (room && user && room.hostId === user.id) {
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fetchPacks();
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}
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}, [room, user]);
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useEffect(() => {
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if (room && room.questionPackId) {
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setSelectedPackId(room.questionPackId);
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} else {
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setSelectedPackId('');
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}
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}, [room]);
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// Автоматически перенаправляем на страницу игры, если игра уже началась
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useEffect(() => {
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if (room && room.status === 'PLAYING') {
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navigate(`/game/${roomCode}`);
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}
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}, [room, roomCode, navigate]);
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const handleStartGame = () => {
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startGame();
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navigate(`/game/${roomCode}`);
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};
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const handleUpdateQuestionPack = async () => {
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if (!selectedPackId) {
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alert('Выберите пак вопросов');
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return;
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}
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try {
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setUpdatingPack(true);
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await updateQuestionPack(selectedPackId);
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alert('Пак вопросов успешно добавлен');
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} catch (error) {
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console.error('Error updating question pack:', error);
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alert('Ошибка при обновлении пака вопросов');
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} finally {
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setUpdatingPack(false);
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}
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};
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if (loading) {
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return <div className="loading">Загрузка комнаты...</div>;
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}
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if (error) {
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return (
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<div className="error-page">
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<h1>Ошибка</h1>
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<p>{error}</p>
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<button onClick={() => navigate('/')}>На главную</button>
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</div>
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);
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}
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if (!room) {
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return (
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<div className="error-page">
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<h1>Комната не найдена</h1>
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<button onClick={() => navigate('/')}>На главную</button>
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</div>
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);
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}
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const isHost = user && room.hostId === user.id;
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return (
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<div className="room-page">
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<div className="room-container">
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<h1>Комната: {room.code}</h1>
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<div className="room-info">
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<p>Статус: {room.status === 'WAITING' ? 'Ожидание игроков' : room.status}</p>
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<p>Игроков: {participants.length}/{room.maxPlayers}</p>
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</div>
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<div className="participants-list">
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<h3>Участники:</h3>
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<ul>
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{participants.map((participant) => (
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<li key={participant.id}>
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{participant.name} {participant.role === 'HOST' && '(Ведущий)'}
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{participant.role === 'SPECTATOR' && '(Зритель)'}
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</li>
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))}
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</ul>
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</div>
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<div className="question-pack-section">
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<h3>Пак вопросов:</h3>
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{room.questionPack ? (
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<div className="pack-info">
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<p>
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<strong>{room.questionPack.name}</strong> (
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{room.questionPack.questionCount || 0} вопросов)
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</p>
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{isHost && (
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<p className="pack-hint">
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Можете изменить пак вопросов в любой момент
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</p>
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)}
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</div>
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) : (
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<div className="pack-info">
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<p className="pack-hint">
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Пак вопросов не выбран. Вы можете начать игру без пака и
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добавить его позже.
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</p>
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</div>
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)}
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{isHost && (
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<div className="pack-selector">
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<select
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value={selectedPackId}
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onChange={(e) => setSelectedPackId(e.target.value)}
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disabled={loadingPacks || updatingPack}
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>
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<option value="">Выберите пак вопросов</option>
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{questionPacks.map((pack) => (
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<option key={pack.id} value={pack.id}>
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{pack.name} ({pack.questionCount} вопросов)
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</option>
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))}
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</select>
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<button
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onClick={handleUpdateQuestionPack}
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disabled={
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!selectedPackId ||
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selectedPackId === room.questionPackId ||
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updatingPack ||
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loadingPacks
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}
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className="secondary"
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>
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{updatingPack ? 'Сохранение...' : 'Сохранить пак'}
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</button>
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</div>
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)}
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</div>
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<div className="button-group">
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<button
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onClick={() => setIsQRModalOpen(true)}
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className="secondary"
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>
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Показать QR-код
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</button>
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{isHost &&
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(room.status === 'WAITING' ||
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(room.status === 'PLAYING' &&
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(!room.questionPack ||
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room.questionPack.questionCount === 0 ||
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room.currentQuestionIndex === 0))) && (
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<button
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onClick={handleStartGame}
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className="primary"
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>
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Начать игру
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</button>
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)}
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<button onClick={() => navigate('/')}>Покинуть комнату</button>
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</div>
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</div>
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<QRModal
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isOpen={isQRModalOpen}
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onClose={() => setIsQRModalOpen(false)}
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qrCode={qrCode}
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roomCode={roomCode}
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/>
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<NameInputModal
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isOpen={isNameModalOpen}
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onSubmit={handleNameSubmit}
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onCancel={null}
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/>
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</div>
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);
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};
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export default RoomPage;
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